alignBone
alignBone(
transform
,bone
,connect
):void
Set bone transformation
Transformation is in the world coordinate frame. If bone has parent we find relative transformation to follow the skeleton hierarchy. Optionally scale of parent bone can be adjusted to connect head and reference (rest) position of parent’s tail (they have to be the same 3D point).
Parameters
• transform: BoneTransform
Global bone’s position and rotation
• bone: Object3D
<Object3DEventMap
>
Reference to the bone instance
• connect: boolean
= true
Scale the parent to connect the bone
Returns
void