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BgReplacePlugin

Background replace plugin

@geenee/armature!ShaderPlugin replaces background region of an image. Segmentation mask defines image foreground that stays untouched. Foreground-background classification is based on two thresholds defining uncertainty interval. Probability above foreground threshold classifies pixel as foreground, below background threshold as background. FG pixels are kept untouched, BG pixels are replaced with corresponding pixels from the background texture. For pixels within uncertainty region weighted interpolation between image and background textures takes place. Weight is evaluated by scaling uncertainty interval and probability to [0..1]. Plugin depends on @geenee/bodyrenderers-common!MaskUploadPlugin that must be attached to the renderer to upload mask buffer in texture. One may utilize a @geenee/bodyrenderers-common!MaskUpscalePlugin providing higher resolution segmentation mask that significantly increases accuracy of patching and reduces the size of the patch region. Other mask post-processing plugins may be used to fine-tune for particular use case.

new BgReplacePlugin(threshBg, threshFg, mirror): BgReplacePlugin

Constructor

number = 0.4

Background threshold

number = 0.6

Foreground threshold

boolean = false

Mirror background

BgReplacePlugin

ShaderPlugin.constructor

protected optional bgTexture: ImageTexture

Background texture


protected optional fragSrc: string

Code of fragment shader (copy shader by default)

ShaderPlugin.fragSrc


protected optional inputs: string[]

Shader texture inputs (names of sampler uniforms)

ShaderPlugin.inputs


loaded: boolean

Loaded state

ShaderPlugin.loaded


protected mirror: boolean = false

Mirror background


ordinal: number

Ordinal number

ShaderPlugin.ordinal


protected optional renderer: Renderer<SegmentationResult>

Renderer loaded the plugin

ShaderPlugin.renderer


protected optional shader: ShaderProgram

Rendering shader

ShaderPlugin.shader


protected optional shaderCtx: WebGL2RenderingContext

Rendering context

ShaderPlugin.shaderCtx


protected size: Size

Image size

ShaderPlugin.size


protected optional uniforms: object

Shader uniforms as name-type map object

[key: string]: UniformType

ShaderPlugin.uniforms


protected optional vertSrc: string

Vertex shader source (copy shader by default)

ShaderPlugin.vertSrc

background(): undefined | ImageTexture

Texture replacing a background

undefined | ImageTexture

Background texture


dispose(): void

Dispose video plugin

void

ShaderPlugin.dispose


load(renderer): Promise<void>

Initialize plugin

Initializes resources required for shader effect. Allocates texture that will replace background.

Renderer<SegmentationResult>

Renderer this plugin is attached to

Promise<void>

Promise resolving when initialization is finished

ShaderPlugin.load


process(result, input): Promise<boolean>

Process the image

Applies background replacement with texture.

SegmentationResult

Results of video processing

WebGLTexture

Current image texture

Promise<boolean>

True on success, false otherwise

ShaderPlugin.process


setMirror(mirror): void

Set background mirror mode

boolean

Mirror flag

void


setupCamera(ratio, angle): void

Set camera parameters

Could be overridden to adjust plugin’s pipeline.

number

Aspect ration of input video

number

Vertical field of view in radians

void

ShaderPlugin.setupCamera


setupVideo(size): void

Set video size

Adjusts shader and texture to a new size.

Size

Resolution of input video

void

ShaderPlugin.setupVideo


unload(): void

Reset plugin

Releases all resources and instances created in load().

void

ShaderPlugin.unload


update(result, stream): Promise<void>

Sealed

Update the image

Main method implementing webgl shader effect or filter. ShaderRenderer keeps track of the current iamge texture that will be be rendered. ShaderPlugin uses the current texture as input and writes results to ShaderPlugin#output. ShaderPlugin#output becomes new current texture of ShaderRenderer. This way all ShaderPlugins attached to renderer organize a chain of effects applied on top of each other. Method process() implements shader effect itself, it’s intended to be overridden by effect authors.

SegmentationResult

Results of video processing

HTMLCanvasElement

Captured video frame

Promise<void>

Promise resolving when update is finished

ShaderPlugin.update