BgBlurPlugin
Background blur plugin
@geenee/armature!ShaderPlugin blurring background region of an image. Segmentation mask defines image foreground that stays untouched. Plugin depends on @geenee/bodyrenderers-common!MaskUploadPlugin that must be attached to the renderer to upload mask buffer in texture. One may utilize a @geenee/bodyrenderers-common!MaskUpscalePlugin providing higher resolution segmentation mask that significantly increases accuracy of patching and reduces the size of the patch region. Other mask post-processing plugins may be used to fine-tune for particular use case.
Extends
Section titled “Extends”Constructors
Section titled “Constructors”Constructor
Section titled “Constructor”new BgBlurPlugin(
smooth
,thresh
,radius
):BgBlurPlugin
Constructor
Parameters
Section titled “Parameters”smooth
Section titled “smooth”number
= 11.0
Smoothing strength
thresh
Section titled “thresh”number
= 0.55
Background threshold
radius
Section titled “radius”number
= ...
Convolution radius
Returns
Section titled “Returns”BgBlurPlugin
Overrides
Section titled “Overrides”Properties
Section titled “Properties”fragSrc?
Section titled “fragSrc?”
protected
optional
fragSrc:string
Code of fragment shader (copy shader by default)
Inherited from
Section titled “Inherited from”inputs?
Section titled “inputs?”
protected
optional
inputs:string
[]
Shader texture inputs (names of sampler uniforms)
Inherited from
Section titled “Inherited from”loaded
Section titled “loaded”loaded:
boolean
Loaded state
Inherited from
Section titled “Inherited from”ordinal
Section titled “ordinal”ordinal:
number
Ordinal number
Inherited from
Section titled “Inherited from”radius
Section titled “radius”
protected
radius:number
Convolution radius
renderer?
Section titled “renderer?”
protected
optional
renderer:Renderer
<SegmentationResult
>
Renderer loaded the plugin
Inherited from
Section titled “Inherited from”shader?
Section titled “shader?”
protected
optional
shader:ShaderProgram
Rendering shader
Inherited from
Section titled “Inherited from”shaderCtx?
Section titled “shaderCtx?”
protected
optional
shaderCtx:WebGL2RenderingContext
Rendering context
Inherited from
Section titled “Inherited from”
protected
size:Size
Image size
Inherited from
Section titled “Inherited from”smooth
Section titled “smooth”
protected
smooth:number
=11.0
Smoothing strength
uniforms?
Section titled “uniforms?”
protected
optional
uniforms:object
Shader uniforms as name-type map object
Index Signature
Section titled “Index Signature”[key
: string
]: UniformType
Inherited from
Section titled “Inherited from”vertSrc?
Section titled “vertSrc?”
protected
optional
vertSrc:string
Vertex shader source (copy shader by default)
Inherited from
Section titled “Inherited from”Methods
Section titled “Methods”dispose()
Section titled “dispose()”dispose():
void
Dispose video plugin
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”load()
Section titled “load()”load(
renderer
):Promise
<void
>
Initialize plugin
Initializes resources required for shader effect.
Parameters
Section titled “Parameters”renderer
Section titled “renderer”Renderer this plugin is attached to
Returns
Section titled “Returns”Promise
<void
>
Promise resolving when initialization is finished
Overrides
Section titled “Overrides”process()
Section titled “process()”process(
result
,input
):Promise
<boolean
>
Process the image
Applies background blur filter.
Parameters
Section titled “Parameters”result
Section titled “result”Results of video processing
WebGLTexture
Current image texture
Returns
Section titled “Returns”Promise
<boolean
>
True on success, false otherwise
Overrides
Section titled “Overrides”setupCamera()
Section titled “setupCamera()”setupCamera(
ratio
,angle
):void
Set camera parameters
Could be overridden to adjust plugin’s pipeline.
Parameters
Section titled “Parameters”number
Aspect ration of input video
number
Vertical field of view in radians
Returns
Section titled “Returns”void
Inherited from
Section titled “Inherited from”setupVideo()
Section titled “setupVideo()”setupVideo(
size
):void
Set video size
Adjusts shader and texture to a new size.
Parameters
Section titled “Parameters”Resolution of input video
Returns
Section titled “Returns”void
Overrides
Section titled “Overrides”unload()
Section titled “unload()”unload():
void
Reset plugin
Releases all resources and instances created in load().
Returns
Section titled “Returns”void
Overrides
Section titled “Overrides”update()
Section titled “update()”update(
result
,stream
):Promise
<void
>
Sealed
Update the image
Main method implementing webgl shader effect or filter. ShaderRenderer keeps track of the current iamge texture that will be be rendered. ShaderPlugin uses the current texture as input and writes results to ShaderPlugin#output. ShaderPlugin#output becomes new current texture of ShaderRenderer. This way all ShaderPlugins attached to renderer organize a chain of effects applied on top of each other. Method process() implements shader effect itself, it’s intended to be overridden by effect authors.
Parameters
Section titled “Parameters”result
Section titled “result”Results of video processing
stream
Section titled “stream”HTMLCanvasElement
Captured video frame
Returns
Section titled “Returns”Promise
<void
>
Promise resolving when update is finished