isSkinnedMesh
isSkinnedMesh(
obj
): obj is SkinnedMesh<BufferGeometry<NormalBufferAttributes>, Material | Material[], Object3DEventMap>
Parameters
• obj: Object3D
<Object3DEventMap
>
Returns
obj is SkinnedMesh<BufferGeometry<NormalBufferAttributes>, Material | Material[], Object3DEventMap>