OccluderMaterial
Occluder material
Occluders are elements of a scene that are not rendered by themselves but still participate in occlusion queries. Usually, occluder is a base mesh (average approximation) of a body representing its real counterpart in a scene. Occluders are used to mask visible virtual objects behind them (like geometries of a 3D scene behind user’s body). Applying OccluderMaterial to a mesh makes it an occluder. It’s recommended to render occluder meshes prior to visible meshes of a scene setting their renderOrder property to -1.
Extends
MeshBasicMaterial
Constructors
new OccluderMaterial()
new OccluderMaterial(
name
):OccluderMaterial
Constructor
Parameters
• name: string
= "OccluderMaterial"
Name of the material in the scene
Returns
Overrides
MeshBasicMaterial.constructor