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MaskSharpPlugin

Sharpening plugin for segmentation mask

Applies a smart sharpening filter on a segmentation mask. This plugin may significantly increase accuracy of a mask. Plugin depends on MaskUploadPlugin that must be attached to the renderer to upload mask buffer in texture. It may be combined with other mask post-processing plugins. Order in which operation on mask are applied corresponds to the order in which plugins are attached to the renderer.

new MaskSharpPlugin(radius, size): MaskSharpPlugin

Constructor

number = 8

Filter radius

Size = ...

Size of segmentation mask

MaskSharpPlugin

Plugin.constructor

loaded: boolean

Loaded state

Plugin.loaded


ordinal: number

Ordinal number

Plugin.ordinal


protected radius: number = 8

Filter radius


protected optional renderer: Renderer<SegmentationResult>

Renderer loaded the plugin

Plugin.renderer


protected size: Size

Size of segmentation mask

dispose(): void

Dispose video plugin

void

Plugin.dispose


load(renderer): Promise<void>

Initialize plugin

Initializes sharpening shader program.

Renderer<SegmentationResult>

Renderer this plugin is attached to

Promise<void>

Promise resolving when initialization is finished

Plugin.load


setupCamera(ratio, angle): void

Set camera parameters

Could be overridden to adjust plugin’s pipeline.

number

Aspect ration of input video

number

Vertical field of view in radians

void

Plugin.setupCamera


setupVideo(size): void

Set video size

Could be overridden to adjust plugin’s pipeline.

Size

Resolution of input video

void

Plugin.setupVideo


unload(): void

Reset plugin

Releases all resources initialized in load().

void

Plugin.unload


update(result, stream): Promise<void>

Update segmentation masks

Updates segmentation mask applying sharpening filter. Replaces maskTex of tracks with the updated mask.

SegmentationResult

Results of video processing

HTMLCanvasElement

Captured video frame

Promise<void>

Plugin.update