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BodyPatchPlugin

Body patch plugin

Plugin patches (inpaints/erases) foreground region of image defined by body segmentation mask from @geenee/bodyprocessors!PoseProcessor. It may be used in avatar virtual try to remove parts of a user’s body that stick out (not covered). Plugin depends on MaskUploadPlugin that must be attached to the renderer to upload mask in an image texture. One may utilize MaskUpscalePlugin that provides higher resolution segmentation that significantly increases accuracy of patching and reduces size of patch region. Other mask post-processing plugins may be attached.

Extends

Constructors

new BodyPatchPlugin()

new BodyPatchPlugin(thresh, radius): BodyPatchPlugin

Constructor

Parameters

thresh: number = 0.55

Foreground threshold

radius: number = 512

Radius of foreground search

Returns

BodyPatchPlugin

Overrides

ShaderPlugin.constructor

Properties

fragSrc?

protected optional fragSrc: string

Code of fragment shader (copy shader by default)

Inherited from

ShaderPlugin.fragSrc


inputs?

protected optional inputs: string[]

Shader texture inputs (names of sampler uniforms)

Inherited from

ShaderPlugin.inputs


loaded

loaded: boolean

Loaded state

Inherited from

ShaderPlugin.loaded


ordinal

ordinal: number

Ordinal number

Inherited from

ShaderPlugin.ordinal


renderer?

protected optional renderer: Renderer<SegmentationResult>

Renderer loaded the plugin

Inherited from

ShaderPlugin.renderer


shader?

protected optional shader: ShaderProgram

Rendering shader

Inherited from

ShaderPlugin.shader


shaderCtx?

protected optional shaderCtx: WebGL2RenderingContext

Rendering context

Inherited from

ShaderPlugin.shaderCtx


size

protected size: Size

Image size

Inherited from

ShaderPlugin.size


uniforms?

protected optional uniforms: object

Shader uniforms as name-type map object

Index Signature

[key: string]: UniformType

Inherited from

ShaderPlugin.uniforms


vertSrc?

protected optional vertSrc: string

Vertex shader source (copy shader by default)

Inherited from

ShaderPlugin.vertSrc

Methods

dispose()

dispose(): void

Dispose video plugin

Returns

void

Inherited from

ShaderPlugin.dispose


load()

load(renderer): Promise<void>

Initialize plugin

Initializes resources required for shader effect. Acquires webgl context of the main webgl renderer. Basic implementation creates and compiles rendering program for shaders provided to plugin’s constructor. Overridden by derived classes for particular effect.

Parameters

renderer: Renderer<SegmentationResult>

Renderer this plugin is attached to

Returns

Promise<void>

Promise resolving when initialization is finished

Inherited from

ShaderPlugin.load


process()

process(result, input): Promise<boolean>

Process the image

Patches (inpaints) foreground image pixels according to provided segmentation mask.

Parameters

result: SegmentationResult

Results of video processing

input: WebGLTexture

Current image texture

Returns

Promise<boolean>

True on success, false otherwise

Overrides

ShaderPlugin.process


setupCamera()

setupCamera(ratio, angle): void

Set camera parameters

Could be overridden to adjust plugin’s pipeline.

Parameters

ratio: number

Aspect ration of input video

angle: number

Vertical field of view in radians

Returns

void

Inherited from

ShaderPlugin.setupCamera


setupVideo()

setupVideo(size): void

Set video size

Adjusts shader and texture to a new size.

Parameters

size: Size

Resolution of input video

Returns

void

Inherited from

ShaderPlugin.setupVideo


unload()

unload(): void

Reset plugin

Releases all resources and instances created in load(). Overridden by derived classes for particular effect.

Returns

void

Inherited from

ShaderPlugin.unload


update()

update(result, stream): Promise<void>

Sealed

Update the image

Main method implementing webgl shader effect or filter. ShaderRenderer keeps track of the current iamge texture that will be be rendered. ShaderPlugin uses the current texture as input and writes results to ShaderPlugin#output. ShaderPlugin#output becomes new current texture of ShaderRenderer. This way all ShaderPlugins attached to renderer organize a chain of effects applied on top of each other. Method process() implements shader effect itself, it’s intended to be overridden by effect authors.

Parameters

result: SegmentationResult

Results of video processing

stream: HTMLCanvasElement

Captured video frame

Returns

Promise<void>

Promise resolving when update is finished

Inherited from

ShaderPlugin.update