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BilateralPlugin

Bilateral smoothing plugin

ShaderPlugin applying bilateral filter: non-linear, edge-preserving, and noise-reducing smoothing image filter.

Extends

Constructors

new BilateralPlugin()

new BilateralPlugin(smooth, sense): BilateralPlugin

Constructor

Parameters

smooth: number = 7.0

Smoothing strength

sense: number = 0.05

Edge sensitivity

Returns

BilateralPlugin

Overrides

ShaderPlugin.constructor

Properties

fragSrc?

protected optional fragSrc: string

Code of fragment shader (copy shader by default)

Inherited from

ShaderPlugin.fragSrc


inputs?

protected optional inputs: string[]

Shader texture inputs (names of sampler uniforms)

Inherited from

ShaderPlugin.inputs


loaded

loaded: boolean

Loaded state

Inherited from

ShaderPlugin.loaded


ordinal

ordinal: number

Ordinal number

Inherited from

ShaderPlugin.ordinal


renderer?

protected optional renderer: Renderer<any>

Renderer loaded the plugin

Inherited from

ShaderPlugin.renderer


sense

protected sense: number = 0.05

Edge sensitivity


shader?

protected optional shader: ShaderProgram

Rendering shader

Inherited from

ShaderPlugin.shader


shaderCtx?

protected optional shaderCtx: WebGL2RenderingContext

Rendering context

Inherited from

ShaderPlugin.shaderCtx


size

protected size: Size

Image size

Inherited from

ShaderPlugin.size


smooth

protected smooth: number = 7.0

Smoothing strength


uniforms?

protected optional uniforms: object

Shader uniforms as name-type map object

Index Signature

[key: string]: UniformType

Inherited from

ShaderPlugin.uniforms


vertSrc?

protected optional vertSrc: string

Vertex shader source (copy shader by default)

Inherited from

ShaderPlugin.vertSrc

Methods

dispose()

dispose(): void

Dispose video plugin

Returns

void

Inherited from

ShaderPlugin.dispose


load()

load(renderer): Promise<void>

Initialize plugin

Initializes resources required for shader effect.

Parameters

renderer: Renderer<any>

Renderer this plugin is attached to

Returns

Promise<void>

Promise resolving when initialization is finished

Overrides

ShaderPlugin.load


process()

process(result, input): Promise<boolean>

Process the image

Applies bilateral smoothing filter.

Parameters

result: any

Results of video processing

input: WebGLTexture

Current image texture

Returns

Promise<boolean>

True on success, false otherwise

Overrides

ShaderPlugin.process


setupCamera()

setupCamera(ratio, angle): void

Set camera parameters

Could be overridden to adjust plugin’s pipeline.

Parameters

ratio: number

Aspect ration of input video

angle: number

Vertical field of view in radians

Returns

void

Inherited from

ShaderPlugin.setupCamera


setupVideo()

setupVideo(size): void

Set video size

Adjusts shader and texture to a new size.

Parameters

size: Size

Resolution of input video

Returns

void

Overrides

ShaderPlugin.setupVideo


unload()

unload(): void

Reset plugin

Releases all resources and instances created in load().

Returns

void

Overrides

ShaderPlugin.unload


update()

update(result, stream): Promise<void>

Sealed

Update the image

Main method implementing webgl shader effect or filter. ShaderRenderer keeps track of the current iamge texture that will be be rendered. ShaderPlugin uses the current texture as input and writes results to ShaderPlugin#output. ShaderPlugin#output becomes new current texture of ShaderRenderer. This way all ShaderPlugins attached to renderer organize a chain of effects applied on top of each other. Method process() implements shader effect itself, it’s intended to be overridden by effect authors.

Parameters

result: any

Results of video processing

stream: HTMLCanvasElement

Captured video frame

Returns

Promise<void>

Promise resolving when update is finished

Inherited from

ShaderPlugin.update