positionBone
positionBone(
position
,bone
,connect
):void
Set bone position and connect to parent
Position is in the world coordinate frame. If the bone has a parent we find relative position to follow the skeleton hierarchy. Optionally scale of parent bone can be adjusted to connect head and reference (rest) position of the parent’s tail (they have to be the same 3D point).
Parameters
• position: Vector3
Global bone’s position
• bone: TransformNode
Reference to the bone instance
• connect: boolean
= true
Returns
void