PoseTwinPlugin
Plugin controlling a digital twin
PoseAlignPlugin extension for digital twins mirroring the pose and residing beside a user. When rendering a twin we do not translate bones to align with keypoint coordinates and only preserve relative rotations. After projecting the detected pose onto a twin, twin’s scene node can be further transformed relative to the initial position - centers of hips are the same. Under construction, not well tested after changes.
Extends
Constructors
new PoseTwinPlugin()
new PoseTwinPlugin(
node
?,translation
?,rotation
?,scale
?,tune
?):PoseTwinPlugin
Constructor
Parameters
• node?: TransformNode
Scene node to attach
• translation?: Vector3
Relative translation of the twin
• rotation?: Quaternion
Relative rotation of the twin
• scale?: number
Scale of the twin
• tune?: PoseTuneParams
= ...
Fine-tuning parameters
Returns
Overrides
Properties
alignScore
readonly
alignScore:0.9
=0.90
Pose score threshold
Inherited from
alignVisibility
readonly
alignVisibility:0.9
=0.90
Keypoint visibility threshold
Inherited from
PoseAlignPlugin
.alignVisibility
cameraAngle
protected
cameraAngle:number
Camera vertical angle in radians
Inherited from
cameraRatio
protected
cameraRatio:number
Camera aspect ratio
Inherited from
loaded
loaded:
boolean
Loaded state
Inherited from
node?
protected
optional
node:TransformNode
Scene node to attach
Inherited from
nodeOrigin
protected
nodeOrigin:BoneTransform
Origin of node relative to the root bone
Inherited from
ordinal
ordinal:
number
Ordinal number
Inherited from
renderer?
protected
optional
renderer:Renderer
<PoseResult
>
Renderer loaded the plugin
Inherited from
rotation?
protected
optional
rotation:Quaternion
Relative rotation of the twin
scale?
protected
optional
scale:number
Scale of the twin
scene?
protected
optional
scene:Scene
Reference to a scene instance
Inherited from
skeleton?
protected
optional
skeleton:Skeleton
Reference to model’s skeleton
Inherited from
skeletonNodes?
protected
optional
skeletonNodes:SkeletonNodes
Bones of the model’s rig
Inherited from
skeletonSizes?
protected
optional
skeletonSizes:SkeletonSizes
Reference sizes of skeleton
Inherited from
spineCurve?
protected
optional
spineCurve:SpineCurve
Shape of spine
Inherited from
translation?
protected
optional
translation:Vector3
Relative translation of the twin
tune
protected
tune:PoseTuneParams
Fine-tuning parameters
Inherited from
Methods
dispose()
dispose():
void
Dispose video plugin
Returns
void
Inherited from
estimateBones()
protected
estimateBones(pose
,spineCurve
,skeletonSizes
):SkeletonTransforms
Estimate bone positions and axes
Based on detected keypoints estimates bone transformations. Position of bone if defined by 3D point itself, bone length is the distance between keypoints connected by bone. Bone’s rotation is defined by its axes that are evaluated from relative positions of adjacent keypoints. Method returns only bone position and orientation axis, final transformation of any bone can be found using the next bone in hierarchy.
Parameters
• pose: PosePoints
Pose keypoints
• spineCurve: SpineCurve
Shape of spine
• skeletonSizes: SkeletonSizes
Returns
Bone transformations
Inherited from
load()
load(
renderer
):Promise
<void
>
Initialize plugin
Parses and caches the rig/armature of the attached scene node (one provided to plugin’s constructor). Precalculates geometrical parameters of skeleton.
Parameters
• renderer: Renderer
<PoseResult
>
Renderer this plugin is attached to
Returns
Promise
<void
>
Promise resolving when initialization is finished
Inherited from
setNode()
setNode(
node
?):void
Set/attach a scene node
Parses and caches the rig/armature of the node. Precalculates geometrical parameters of skeleton.
Parameters
• node?: TransformNode
Scene node to attach
Returns
void
Inherited from
setRotation()
setRotation(
rotation
?):void
Parameters
• rotation?: Quaternion
Returns
void
setScale()
setScale(
scale
?):void
Parameters
• scale?: number
Returns
void
setTranslation()
setTranslation(
translation
?):void
Parameters
• translation?: Vector3
Returns
void
setupCamera()
setupCamera(
ratio
,angle
):void
Set camera parameters
Parameters
• ratio: number
Aspect ration of input video
• angle: number
Vertical field of view in radians
Returns
void
Inherited from
setupVideo()
setupVideo(
size
):void
Set video size
Could be overridden to adjust plugin’s pipeline.
Parameters
• size: Size
Resolution of input video
Returns
void
Inherited from
unload()
unload():
void
Reset plugin
Clears internal state and frees all resources allocated in load().
Returns
void
Inherited from
update()
update(
result
,stream
):Promise
<void
>
Update skeleton of the scene node
Method is extended to set twin’s translation, rotation, and scale relative to estimated pose.
Parameters
• result: PoseResult
Pose estimation results
• stream: HTMLCanvasElement
Captured video frame
Returns
Promise
<void
>
Promise resolving when update is finished
Overrides
updateArm()
protected
updateArm(bones
,points
):void
Update arm rig (see update)
Overridden to only rotate bones ignoring positions and relative scalings.
Parameters
• bones
Arm bones and transforms
• bones.arm
• bones.arm.bone: TransformNode
• bones.arm.transform: BoneTransform
• bones.forearm
• bones.forearm.bone: TransformNode
• bones.forearm.transform: BoneTransform
• bones.hand
• bones.hand.bone: TransformNode
• bones.hand.transform: BoneTransform
• points
Arm keypoints
• points.elbow: PosePoint
• points.shoulder: PosePoint
Returns
void
Overrides
updateLeg()
protected
updateLeg(bones
,points
):void
Update leg rig (see update)
Overridden to only rotate bones ignoring positions and relative scalings.
Parameters
• bones
Leg bones and transforms
• bones.foot
• bones.foot.bone: TransformNode
• bones.foot.transform: BoneTransform
• bones.leg
• bones.leg.bone: TransformNode
• bones.leg.transform: BoneTransform
• bones.toe
• bones.toe.bone: TransformNode
• bones.toe.transform: BoneTransform
• bones.upleg
• bones.upleg.bone: TransformNode
• bones.upleg.transform: BoneTransform
• points
Leg keypoints
• points.ankle: PosePoint
• points.hip: PosePoint
• points.knee: PosePoint
Returns
void
Overrides
updateSpine()
protected
updateSpine(transforms
,bones
):void
Update spine rig (see update)
Overridden to only rotate bones ignoring positions and relative scalings.
Parameters
• transforms: SkeletonTransforms
Estimated transformations
• bones: SkeletonNodes
Spine bones
Returns
void