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PoseSkirtPlugin

Pose plugin for armatures with auxiliary skirt bones

PoseSkirtPlugin is an extension of PoseAlignPlugin that controls auxiliary skirt bones of armature if presented. Skirt bones are driven by legs but has additional kinematic constrains to mimic deformation of a fabric more naturally. This technic provides for higher fidelity virtual try-on of apparels that have a loose bottom skirt by controlling this part independently and not making it stick to legs so tightly. Auxiliary skirt bones must be clones of up leg and leg bones and skirt part should be skinned against them instead of legs.

Extends

Constructors

new PoseSkirtPlugin()

new PoseSkirtPlugin(node?, tune?): PoseSkirtPlugin

Constructor

Parameters

node?: TransformNode

Scene node to attach

tune?: PoseTuneParams = ...

Fine-tuning parameters

Returns

PoseSkirtPlugin

Inherited from

PoseAlignPlugin.constructor

Properties

alignScore

readonly alignScore: 0.9 = 0.90

Pose score threshold

Inherited from

PoseAlignPlugin.alignScore


alignVisibility

readonly alignVisibility: 0.9 = 0.90

Keypoint visibility threshold

Inherited from

PoseAlignPlugin.alignVisibility


cameraAngle

protected cameraAngle: number

Camera vertical angle in radians

Inherited from

PoseAlignPlugin.cameraAngle


cameraRatio

protected cameraRatio: number

Camera aspect ratio

Inherited from

PoseAlignPlugin.cameraRatio


loaded

loaded: boolean

Loaded state

Inherited from

PoseAlignPlugin.loaded


node?

protected optional node: TransformNode

Scene node to attach

Inherited from

PoseAlignPlugin.node


nodeOrigin

protected nodeOrigin: BoneTransform

Origin of node relative to the root bone

Inherited from

PoseAlignPlugin.nodeOrigin


ordinal

ordinal: number

Ordinal number

Inherited from

PoseAlignPlugin.ordinal


renderer?

protected optional renderer: Renderer<PoseResult>

Renderer loaded the plugin

Inherited from

PoseAlignPlugin.renderer


scene?

protected optional scene: Scene

Reference to a scene instance

Inherited from

PoseAlignPlugin.scene


skeleton?

protected optional skeleton: Skeleton

Reference to model’s skeleton

Inherited from

PoseAlignPlugin.skeleton


skeletonNodes?

protected optional skeletonNodes: SkeletonNodes

Bones of the model’s rig

Inherited from

PoseAlignPlugin.skeletonNodes


skeletonSizes?

protected optional skeletonSizes: SkeletonSizes

Reference sizes of skeleton

Inherited from

PoseAlignPlugin.skeletonSizes


skirtSkeletonNodes?

protected optional skirtSkeletonNodes: SkirtSkeletonNodes

Auxiliary bones of skirt rig


spineCurve?

protected optional spineCurve: SpineCurve

Shape of spine

Inherited from

PoseAlignPlugin.spineCurve


tune

protected tune: PoseTuneParams

Fine-tuning parameters

Inherited from

PoseAlignPlugin.tune

Methods

dispose()

dispose(): void

Dispose video plugin

Returns

void

Inherited from

PoseAlignPlugin.dispose


estimateBones()

protected estimateBones(pose, spineCurve, skeletonSizes): SkeletonTransforms

Estimate bone positions and axes

Based on detected keypoints estimates bone transformations. Position of bone if defined by 3D point itself, bone length is the distance between keypoints connected by bone. Bone’s rotation is defined by its axes that are evaluated from relative positions of adjacent keypoints. Method returns only bone position and orientation axis, final transformation of any bone can be found using the next bone in hierarchy.

Parameters

pose: PosePoints

Pose keypoints

spineCurve: SpineCurve

Shape of spine

skeletonSizes: SkeletonSizes

Returns

SkeletonTransforms

Bone transformations

Inherited from

PoseAlignPlugin.estimateBones


load()

load(renderer): Promise<void>

Initialize plugin

Parses and caches the rig/armature of the attached scene node (one provided to plugin’s constructor). Precalculates geometrical parameters of skeleton.

Parameters

renderer: Renderer<PoseResult>

Renderer this plugin is attached to

Returns

Promise<void>

Promise resolving when initialization is finished

Inherited from

PoseAlignPlugin.load


setNode()

setNode(node?): void

Set/attach a scene node

Extended to parses and caches auxiliary skirt bones. Backward compatible with base skeleton rig, if skirt bones are not parsed controls only the base skeleton.

Parameters

node?: TransformNode

Scene node to attach

Returns

void

Overrides

PoseAlignPlugin.setNode


setupCamera()

setupCamera(ratio, angle): void

Set camera parameters

Parameters

ratio: number

Aspect ration of input video

angle: number

Vertical field of view in radians

Returns

void

Inherited from

PoseAlignPlugin.setupCamera


setupVideo()

setupVideo(size): void

Set video size

Could be overridden to adjust plugin’s pipeline.

Parameters

size: Size

Resolution of input video

Returns

void

Inherited from

PoseAlignPlugin.setupVideo


unload()

unload(): void

Reset plugin

Clears internal state and frees all resources allocated in load().

Returns

void

Inherited from

PoseAlignPlugin.unload


update()

update(result, stream): Promise<void>

Update skeleton of the scene node

Extends alignment of the base armature with guided control of skirt bones. Skirt bones are driven by leg bones but has additional kinematic constrains to mimic deformation of a fabric more naturally.

Parameters

result: PoseResult

Pose estimation results

stream: HTMLCanvasElement

Captured video frame

Returns

Promise<void>

Promise resolving when update is finished

Overrides

PoseAlignPlugin.update


updateArm()

protected updateArm(bones, points): void

Update arm rig (see update)

Parameters

bones

Arm bones and transforms

bones.arm

bones.arm.bone: TransformNode

bones.arm.transform: BoneTransform

bones.forearm

bones.forearm.bone: TransformNode

bones.forearm.transform: BoneTransform

bones.hand

bones.hand.bone: TransformNode

bones.hand.transform: BoneTransform

points

Arm keypoints

points.elbow: PosePoint

points.shoulder: PosePoint

Returns

void

Inherited from

PoseAlignPlugin.updateArm


updateLeg()

protected updateLeg(bones, points): void

Update leg rig (see update)

Parameters

bones

Leg bones and transforms

bones.foot

bones.foot.bone: TransformNode

bones.foot.transform: BoneTransform

bones.leg

bones.leg.bone: TransformNode

bones.leg.transform: BoneTransform

bones.toe

bones.toe.bone: TransformNode

bones.toe.transform: BoneTransform

bones.upleg

bones.upleg.bone: TransformNode

bones.upleg.transform: BoneTransform

points

Leg keypoints

points.ankle: PosePoint

points.hip: PosePoint

points.knee: PosePoint

Returns

void

Inherited from

PoseAlignPlugin.updateLeg


updateSpine()

protected updateSpine(transforms, bones): void

Update spine rig (see update)

Parameters

transforms: SkeletonTransforms

Estimated transformations

bones: SkeletonNodes

Spine bones

Returns

void

Inherited from

PoseAlignPlugin.updateSpine