Skip to content

FaceMaskPlugin

Plugin assigning face mesh to geometry to a scene node

Plugin controls geometry of a scene node. Vertices are continuously updated using face mesh points estimated by @geenee/bodyprocessors!FaceProcessor. Node’s mesh must have geometry compatible with detected face mesh, preferably created from the reference face model. The main requirement is that uv map must be compatible. The node can be seen as a virtual placeholder for real object. It’s recommended to attach top-level nodes that don’t have transforms relative to the root, otherwise this transforms will be applied to absolute positions of 3d points of the face (points will act as relative). One of approaches to create node for accurate face mask when modeling a scene is to import reference face model as top-level scene node and add one or more materials which textures are compatible with reference’s uv map. And then instantiate FaceMaskPlugin for this scene node. In load() plugin replaces geometry of attached node’s mesh with one provided by FaceProcessor, defined indices, uv mapping and normals. As soon as uv maps of the scene mesh and the reference model are compatible all materials will be applied the same way as in the modeled scene. Vertices positions are updated in update() method according to current face tracking estimations.

Extends

Constructors

new FaceMaskPlugin()

new FaceMaskPlugin(mesh?): FaceMaskPlugin

Constructor

Parameters

mesh?: Mesh

Scene mesh to attach

Returns

FaceMaskPlugin

Overrides

BabylonPlugin.constructor

Properties

loaded

loaded: boolean

Loaded state

Inherited from

BabylonPlugin.loaded


mesh?

protected optional mesh: Mesh

Scene mesh to attach


ordinal

ordinal: number

Ordinal number

Inherited from

BabylonPlugin.ordinal


pointCont

readonly pointCont: number = meshReference.length

Number of points in detected mesh


renderer?

protected optional renderer: Renderer<FaceResult>

Renderer loaded the plugin

Inherited from

BabylonPlugin.renderer


scene?

protected optional scene: Scene

Reference to a scene instance

Inherited from

BabylonPlugin.scene

Methods

dispose()

dispose(): void

Dispose video plugin

Returns

void

Inherited from

BabylonPlugin.dispose


load()

load(renderer): Promise<void>

Initialize plugin

FaceMaskPlugin replaces geometry of attached mesh by compatible with face estimated by FaceProcessor. As soon as uv maps of the node and the reference face model are compatible, materials/textures will be applied the same way as in the modeled 3d scene. Defines indices, uvs, normals, while positions are updated in update().

Parameters

renderer: Renderer<FaceResult>

Renderer this plugin is attached to

Returns

Promise<void>

Promise resolving when initialization is finished

Overrides

BabylonPlugin.load


setMesh()

setMesh(mesh?): Promise<void>

Set/attach a scene mesh

Rebuilds geometry of the mesh node to be compatible with face mesh points estimated by FaceProcessor. As soon as uv maps of the node and the reference face model are compatible, materials/textures will be applied the same way as in the modeled 3d scene.

Parameters

mesh?: Mesh

Scene mesh node to attach

Returns

Promise<void>

Promise resolving when initialization is finished


setupCamera()

setupCamera(ratio, angle): void

Set camera parameters

Could be overridden to adjust plugin’s pipeline.

Parameters

ratio: number

Aspect ration of input video

angle: number

Vertical field of view in radians

Returns

void

Inherited from

BabylonPlugin.setupCamera


setupVideo()

setupVideo(size): void

Set video size

Could be overridden to adjust plugin’s pipeline.

Parameters

size: Size

Resolution of input video

Returns

void

Inherited from

BabylonPlugin.setupVideo


unload()

unload(): void

Reset plugin

Releases all resources allocated in load(). Deletes cached reference to the scene object.

Returns

void

Inherited from

BabylonPlugin.unload


update()

update(result, stream): Promise<void>

Update geometry of the mesh

Updates vertex positions according to points of the face estimated by @geenee/bodyprocessors!FaceProcessor. If face is not detected, plugin hides the attached mesh.

Parameters

result: FaceResult

Results of video processing

stream: HTMLCanvasElement

Captured video frame

Returns

Promise<void>

Promise resolving when update is finished

Overrides

BabylonPlugin.update