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BabylonUniRenderer

Generic babylon.js renderer

Extends @geenee/armature!SceneRenderer for the babylon.js rendering engine. BabylonUniRenderer requires only one layer of @geenee/armature!ResponsiveCanvas and renders processed video stream as scene’s background. Thus WebGL context is shared between Babylon engine and @geenee/armature!ShaderRenderer. This provides perfect synchronization between video and 3D content. BabylonUniRenderer does basic initialization of engine, scene, and camera instances. It is a generic class that should be further parameterized by type of processing results to build an app using particular implementation of @geenee/armature!Processor.

Extends

Extended by

Type Parameters

ResultT extends object = object

Type of processing results

Constructors

new BabylonUniRenderer()

new BabylonUniRenderer<ResultT>(container, mode?, mirror?): BabylonUniRenderer<ResultT>

Constructor

Parameters

container: HTMLElement

Container of @geenee/armature!ResponsiveCanvas

mode?: CanvasMode

Fitting mode

mirror?: boolean

Mirror the output

Returns

BabylonUniRenderer<ResultT>

Overrides

SceneRenderer.constructor

Properties

camera

protected camera: UniversalCamera

Camera instance


cameraAngle

protected cameraAngle: number

Camera vertical angle in radians

Inherited from

SceneRenderer.cameraAngle


cameraRatio

protected cameraRatio: number

Camera aspect ratio

Inherited from

SceneRenderer.cameraRatio


canvas

canvas: ResponsiveCanvas

Responsive canvas

Inherited from

SceneRenderer.canvas


current

current: null | WebGLTexture

Current image texture

Inherited from

SceneRenderer.current


input?

optional input: ImageTexture

Input image texture

Inherited from

SceneRenderer.input


layer

protected layer: Layer

Video layer


loaded

protected loaded: boolean

Loaded state

Inherited from

SceneRenderer.loaded


padCtx

protected padCtx: [null | CanvasRenderingContext2D, null | CanvasRenderingContext2D]

Drawing context of padding canvases

Inherited from

SceneRenderer.padCtx


plugins

protected plugins: Plugin<ResultT>[]

Attached plugins

Inherited from

SceneRenderer.plugins


renderer

protected renderer: Engine

Rendering engine


scene?

optional scene: Scene

Renderer scene

Inherited from

SceneRenderer.scene


setupPadding()

protected setupPadding: () => void

Setup padding canvases

Callback sets up size of padding canvases.

Returns

void

Inherited from

SceneRenderer.setupPadding


shader?

protected optional shader: ShaderProgram

Rendering shader

Inherited from

SceneRenderer.shader


shaderCtx

shaderCtx: null | WebGL2RenderingContext

Context of the video canvas layer

Inherited from

SceneRenderer.shaderCtx


videoRatio

protected videoRatio: number

Aspect ratio of input video

Inherited from

SceneRenderer.videoRatio


videoSize

protected videoSize: Size

Resolution of input video

Inherited from

SceneRenderer.videoSize

Methods

addListener()

addListener<E>(event, listener): this

Adds the listener function to the end of the listeners array

Type Parameters

E extends keyof RendererEvents

Parameters

event: E

The name of the event

listener: RendererEvents[E]

The callback function

Returns

this

This EventEmitter

Inherited from

SceneRenderer.addListener


addPlugin()

addPlugin(plugin): Promise<void>

Add render plugin

Initializes the plugin if it’s not loaded yet but renderer is ready. Renderer takes ownership of the plugin instance meaning it will release it when plugin is detached or renderer is disposed itself.

Parameters

plugin: Plugin<ResultT>

Returns

Promise<void>

Inherited from

SceneRenderer.addPlugin


dispose()

dispose(): void

Dispose renderer object

Extended to dispose scene and engine.

Returns

void

Overrides

SceneRenderer.dispose


emit()

emit<E>(event, …args): boolean

Synchronously calls each of the listeners registered for the event

Type Parameters

E extends keyof RendererEvents

Parameters

event: E

The name of the event

• …args: Args<RendererEvents[E]>

Arguments passed to the listeners

Returns

boolean

True if the event had listeners, False otherwise

Inherited from

SceneRenderer.emit


eventNames()

eventNames(): (string | symbol)[]

List of emitter’s events

Returns

(string | symbol)[]

List of emitter’s events

Inherited from

SceneRenderer.eventNames


getMaxListeners()

getMaxListeners(): number

Maximum number of listeners per event

Returns

number

Maximum number of listeners per event

Inherited from

SceneRenderer.getMaxListeners


listenerCount()

listenerCount<E>(event): number

The number of listeners listening to the event

Type Parameters

E extends keyof RendererEvents

Parameters

event: E

The name of the event

Returns

number

Number of listeners

Inherited from

SceneRenderer.listenerCount


listeners()

listeners<E>(event): Function[]

Copy of the array of listeners for the event

Type Parameters

E extends keyof RendererEvents

Parameters

event: E

The name of the event

Returns

Function[]

Copy of the listeners array

Inherited from

SceneRenderer.listeners


load()

load(): Promise<void>

Initialize renderer

Initializes rendering context, shader program and buffers.

Returns

Promise<void>

Promise resolving when initialization is finished

Inherited from

SceneRenderer.load


off()

off<E>(event, listener): this

Removes the listener from the listener array for the event

Type Parameters

E extends keyof RendererEvents

Parameters

event: E

The name of the event

listener: RendererEvents[E]

The callback function

Returns

this

This EventEmitter

Inherited from

SceneRenderer.off


on()

on<E>(event, listener): this

Adds the listener function to the event

Type Parameters

E extends keyof RendererEvents

Parameters

event: E

The name of the event

listener: RendererEvents[E]

The callback function

Returns

this

This EventEmitter

Inherited from

SceneRenderer.on


once()

once<E>(event, listener): this

Adds a one-time listener function for the event

Type Parameters

E extends keyof RendererEvents

Parameters

event: E

The name of the event

listener: RendererEvents[E]

The callback function

Returns

this

This EventEmitter

Inherited from

SceneRenderer.once


prependListener()

prependListener<E>(event, listener): this

Adds the listener function to the beginning of the listeners array

Type Parameters

E extends keyof RendererEvents

Parameters

event: E

The name of the event

listener: RendererEvents[E]

The callback function

Returns

this

This EventEmitter

Inherited from

SceneRenderer.prependListener


prependOnceListener()

prependOnceListener<E>(event, listener): this

Adds a one-time listener function to the beginning of the listeners array

Type Parameters

E extends keyof RendererEvents

Parameters

event: E

The name of the event

listener: RendererEvents[E]

The callback function

Returns

this

Inherited from

SceneRenderer.prependOnceListener


rawListeners()

rawListeners<E>(event): Function[]

Copy of the array of listeners for the event including wrappers

Type Parameters

E extends keyof RendererEvents

Parameters

event: E

The name of the event

Returns

Function[]

Copy of the listeners array

Inherited from

SceneRenderer.rawListeners


removeAllListeners()

removeAllListeners<E>(event?): this

Removes all listeners, or those of the specified event

Type Parameters

E extends keyof RendererEvents

Parameters

event?: E

The name of the event

Returns

this

This EventEmitter

Inherited from

SceneRenderer.removeAllListeners


removeAllPlugins()

removeAllPlugins(): void

Remove all render plugins

Renderer will dispose all plugins before detaching them.

Returns

void

Inherited from

SceneRenderer.removeAllPlugins


removeListener()

removeListener<E>(event, listener): this

Removes the specified listener from the listener array

Type Parameters

E extends keyof RendererEvents

Parameters

event: E

The name of the event

listener: RendererEvents[E]

The callback function

Returns

this

This EventEmitter

Inherited from

SceneRenderer.removeListener


removePlugin()

removePlugin(plugin): void

Remove render plugin

Renderer will dispose the plugin before detaching it.

Parameters

plugin: Plugin<ResultT>

Returns

void

Inherited from

SceneRenderer.removePlugin


setMaxListeners()

setMaxListeners(n): this

Sets maximum number of listeners per event

Parameters

n: number

Maximum number of listeners

Returns

this

This EventEmitter

Inherited from

SceneRenderer.setMaxListeners


setMirror()

setMirror(mirror): void

Set mirror mode

CanvasRenderer sets mirror mode of ResponsiveCanvas.

Parameters

mirror: boolean

Mirror the output

Returns

void

Inherited from

SceneRenderer.setMirror


setMode()

setMode(mode): void

Set fitting mode

CanvasRenderer sets fitting mode of ResponsiveCanvas.

Parameters

mode: CanvasMode

Fitting mode

Returns

void

Inherited from

SceneRenderer.setMode


setupCamera()

setupCamera(ratio, angle): void

Set camera parameters

Setups BabylonRenderer#camera instance according to parameters provided by @geenee/armature!Processor.

Parameters

ratio: number

Aspect ration of input video

angle: number

Vertical field of view in radians

Returns

void

Overrides

SceneRenderer.setupCamera


setupVideo()

setupVideo(size, ratio?): void

Set video parameters

Resizes video texture and rendering shader.

Parameters

size: Size

Resolution of input video

ratio?: number

Aspect ration of input video

Returns

void

Overrides

SceneRenderer.setupVideo


unload()

unload(): void

Reset renderer

Releases all resources and instances created in load(). Releases rendering context, shader program and buffers.

Returns

void

Inherited from

SceneRenderer.unload


update()

update(result, stream): Promise<void>

Update the scene

Renderers input video frame on corresponding canvas layer.

Parameters

result: ResultT

Results of video processing

stream: HTMLCanvasElement

Captured video frame

Returns

Promise<void>

Promise resolving when update is finished

Inherited from

SceneRenderer.update


updatePads()

protected updatePads(stream): void

Update padding canvases

Updates padding canvases using portions of video frame.

Parameters

stream: HTMLCanvasElement

Captured video frame

Returns

void

Inherited from

SceneRenderer.updatePads


updatePlugins()

protected updatePlugins(result, stream): Promise<void>

Update attached plugins

Calls update() of all attached plugins.

Parameters

result: ResultT

Results of video processing

stream: HTMLCanvasElement

Captured video frame

Returns

Promise<void>

Promise resolving when update is finished

Inherited from

SceneRenderer.updatePlugins


updateScene()

protected updateScene(): void

Update and render the scene

Virtual method updating and rendering 3D scene. For babylon.js engine calls this.scene.render().

Returns

void

Overrides

SceneRenderer.updateScene


updateVideo()

protected updateVideo(stream): void

Update the video layer

Renders processed frame to texture of video layer.

Parameters

stream: HTMLCanvasElement

Captured video frame

Returns

void

Overrides

SceneRenderer.updateVideo