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BabylonPlugin

Generic plugin for BabylonRenderer

Extends @geenee/armature!ScenePlugin for babylon.js rendering engine. BabylonPlugin is an abstract generic class simplifying library’s API, it doesn’t implement any logic and can be used as basis for actual render plugins. It should be parameterized by type of processing results to build a plugin for the implementation of @geenee/armature!Processor.

Extends

Extended by

Type Parameters

ResultT extends object = object

Type of processing results

Constructors

new BabylonPlugin()

new BabylonPlugin<ResultT>(): BabylonPlugin<ResultT>

Constructor

Returns

BabylonPlugin<ResultT>

Inherited from

ScenePlugin.constructor

Properties

loaded

loaded: boolean

Loaded state

Inherited from

ScenePlugin.loaded


ordinal

ordinal: number

Ordinal number

Inherited from

ScenePlugin.ordinal


renderer?

protected optional renderer: Renderer<ResultT>

Renderer loaded the plugin

Inherited from

ScenePlugin.renderer


scene?

protected optional scene: Scene

Reference to a scene instance

Inherited from

ScenePlugin.scene

Methods

dispose()

dispose(): void

Dispose video plugin

Returns

void

Inherited from

ScenePlugin.dispose


load()

load(renderer): Promise<void>

Initialize plugin

Prepares or modifies the attached node if required. Reference to the scene object is cached and used by plugin on update() and unload(). You need to reload plugin if you want to change scene it’s attached to.

Parameters

renderer: Renderer<ResultT>

Renderer this plugin is attached to

Returns

Promise<void>

Promise resolving when initialization is finished

Inherited from

ScenePlugin.load


setupCamera()

setupCamera(ratio, angle): void

Set camera parameters

Could be overridden to adjust plugin’s pipeline.

Parameters

ratio: number

Aspect ration of input video

angle: number

Vertical field of view in radians

Returns

void

Inherited from

ScenePlugin.setupCamera


setupVideo()

setupVideo(size): void

Set video size

Could be overridden to adjust plugin’s pipeline.

Parameters

size: Size

Resolution of input video

Returns

void

Inherited from

ScenePlugin.setupVideo


unload()

unload(): void

Reset plugin

Releases all resources allocated in load(). Deletes cached reference to the scene object.

Returns

void

Inherited from

ScenePlugin.unload


update()

update(result, stream): Promise<void>

Update

Main method implementing the logic of the plugin. Overridden by derived classes for particular task.

Parameters

result: ResultT

Results of video processing

stream: HTMLCanvasElement

Captured video frame

Returns

Promise<void>

Promise resolving when update is finished

Inherited from

ScenePlugin.update