Snapshoter
Snapshot helper
Takes a snapshot of the ResponsiveCanvas backing a CanvasRenderer. In general, ResponsiveCanvas is multi-layer therefore two capturing modes are available: capture all layers separately or merge them into one image. When you call snapshot() method Snapshoter waits for the next render update and makes a copy of all canvas layers. There’re several modes for the resolution of the snapshot: “video” - snapshot has the same size as the video stream, “max”/“min” - in maximum/minimum size among canvas layers.
Constructors
new Snapshoter()
new Snapshoter(
renderer
,mirror
,sizeMode
,sizeMax
?):Snapshoter
Constructor
Parameters
• renderer: CanvasRenderer
<object
>
Renderer to take snapshot of
• mirror: boolean
= false
Mirror captured images
• sizeMode: "video"
| "max"
| "min"
= "video"
Video size mode
• sizeMax?: number
Maximum video size
Returns
Properties
mirror
protected
mirror:boolean
=false
Mirror captured images
renderer
protected
renderer:CanvasRenderer
<object
>
Renderer to take snapshot of
sizeMax?
protected
optional
sizeMax:number
Maximum video size
sizeMode
protected
sizeMode:"video"
|"max"
|"min"
="video"
Video size mode
Methods
snapshot()
snapshot():
Promise
<undefined
|ImageData
>
Take snapshot of the renderer
Enqueues capture after the next renderer update. All canvas layers are merged into one final image.
Returns
Promise
<undefined
| ImageData
>
Promise resolved to the merged captured image
snapshotLayers()
snapshotLayers():
Promise
<(undefined
|ImageData
)[]>
Take snapshot of the renderer
Enqueues capture after the next renderer update. All canvas layers are returned as separate images.
Returns
Promise
<(undefined
| ImageData
)[]>
Promise resolved to the array of captured images