Plugin
Generic renderer plugin
Plugin can be attached to a PluginRenderer instance. Usually they perform simple tasks that can be separated from bigger app context into atomic building blocks, for example control object on a scene to follow (be attached to) user’s head, apply image effect (smoothing, beautification), recognize gestures or poses, notify about state changes or perform other kinds of transformations, pre/post-processing, or analyzes with a 3D scene, video stream or raw data from a Processor. Plugin is a abstraction level to single out ready-made helpers that can be reused as atomic building blocks of an application. Plugins are very similar to Renderer and also should implement two basic methods load() and update(). Renderer initializes a plugin calling load() and providing itself as argument, plugin in turn remembers renderer it’s attached to and gets access to required resources of the renderer, for example 2d or webgl context of a canvas or reference to a 3d scene. In update() method plugins implement actual logic given processing results. Renderer applies attached plugins in order defined by their ordinal number. In some cases priority of plugins execution is important, e.g. there can be a plugin that filters results of pose processing by some constraint, let’s say it passes only poses where upper body is in the field of view and asks a user to step back for better virtual try-on experience, this plugin should update poses before plugin that renders virtual apparel.
Extended by
Type Parameters
• ResultT extends object
= object
Type of processing results
Constructors
new Plugin()
new Plugin<
ResultT
>():Plugin
<ResultT
>
Returns
Plugin
<ResultT
>
Properties
loaded
loaded:
boolean
=false
Loaded state
ordinal
ordinal:
number
=PluginOrdinal.Render
Ordinal number
renderer?
protected
optional
renderer:Renderer
<ResultT
>
Renderer loaded the plugin
Methods
dispose()
dispose():
void
Dispose video plugin
Returns
void
load()
load(
renderer
):Promise
<void
>
Initialize plugin
Initializes resources/instances needed by plugin. Overridden by derived classes for particular task.
Parameters
• renderer: Renderer
<ResultT
>
Renderer this plugin is attached to
Returns
Promise
<void
>
Promise resolving when initialization is finished
setupCamera()
setupCamera(
ratio
,angle
):void
Set camera parameters
Could be overridden to adjust plugin’s pipeline.
Parameters
• ratio: number
Aspect ration of input video
• angle: number
Vertical field of view in radians
Returns
void
setupVideo()
setupVideo(
size
):void
Set video size
Could be overridden to adjust plugin’s pipeline.
Parameters
• size: Size
Resolution of input video
Returns
void
unload()
unload():
void
Reset plugin
Releases all resources/instances created in load(). Overridden by derived classes for particular task.
Returns
void
update()
update(
result
,stream
):Promise
<void
>
Update
Main method implementing the logic of the plugin. Overridden by derived classes for particular task.
Parameters
• result: ResultT
Results of video processing
• stream: HTMLCanvasElement
Captured video frame
Returns
Promise
<void
>
Promise resolving when update is finished