Class: PoseTwinPlugin
@geenee/bodyrenderers-babylon.PoseTwinPlugin
Plugin rendering a digital twin
PoseAlignPlugin extension for digital twins mirroring the pose and residing beside a user. When rendering a twin we do not translate bones to align with keypoint coordinates and only preserve relative rotations. After projecting the detected pose onto a twin, twin's scene node can be further transformed relative to the initial position - centers of hips are the same.
Hierarchy
-
↳
PoseTwinPlugin
Constructors
constructor
• new PoseTwinPlugin(node?
, translation?
, rotation?
, scale?
, tune?
)
Constructor
Parameters
Name | Type | Description |
---|---|---|
node? | TransformNode | Scene node to attach |
translation? | Vector3 | Relative translation of the twin |
rotation? | Quaternion | Relative rotation of the twin |
scale? | number | Scale of the twin |
tune | PoseTuneParams | Fine-tuning parameters |
Overrides
Properties
alignScore
• Readonly
alignScore: 0.9
Pose score threshold
Inherited from
alignVisibility
• Readonly
alignVisibility: 0.9
Keypoint visibility threshold
Inherited from
PoseAlignPlugin.alignVisibility
cameraAngle
• Protected
cameraAngle: number
Camera vertical angle in radians
Inherited from
cameraRatio
• Protected
cameraRatio: number
Camera aspect ratio
Inherited from
loaded
• loaded: boolean
Loaded state
Inherited from
node
• Protected
Optional
node: TransformNode
Scene node to attach
Inherited from
nodeOrigin
• Protected
nodeOrigin: BoneTransform
Origin of node relative to the root bone
Inherited from
ordinal
• ordinal: number
Ordinal number
Inherited from
renderer
• Protected
Optional
renderer: Renderer
<PoseResult
>
Renderer loaded the plugin
Inherited from
rotation
• Protected
Optional
rotation: Quaternion
Relative rotation of the twin
scale
• Protected
Optional
scale: number
Scale of the twin
scene
• Protected
Optional
scene: Scene
Reference to a scene instance
Inherited from
skeleton
• Protected
Optional
skeleton: Skeleton
Reference to model's skeleton
Inherited from
skeletonNodes
• Protected
Optional
skeletonNodes: SkeletonNodes
Bones of the model's rig
Inherited from
skeletonSizes
• Protected
Optional
skeletonSizes: SkeletonSizes
Reference sizes of skeleton
Inherited from
spineCurve
• Protected
Optional
spineCurve: SpineCurve
Shape of spine
Inherited from
translation
• Protected
Optional
translation: Vector3
Relative translation of the twin
tune
• Protected
tune: PoseTuneParams
Fine-tuning parameters
Inherited from
Methods
alignBone
▸ Protected
alignBone(transform
, bone
): void
Set bone aligning transformation
Overridden to assign only relative rotation.
Parameters
Name | Type | Description |
---|---|---|
transform | BoneTransform | Global bone position and rotation |
bone | TransformNode | Reference to bone instance |
Returns
void
Overrides
dispose
▸ dispose(): void
Dispose video plugin
Returns
void
Inherited from
estimateBones
▸ Protected
estimateBones(pose
, spineCurve
, skeletonSizes
): SkeletonTransforms
Estimate bone positions and axes
Based on detected keypoints estimates bone transformations. Position of bone if defined by 3D point itself, bone length is the distance between keypoints connected by bone. Bone's rotation is defined by its axes that are evaluated from relative positions of adjacent keypoints. Method returns only bone position and orientation axis, final transformation of any bone can be found using the next bone in hierarchy.
Parameters
Name | Type | Description |
---|---|---|
pose | PosePoints | Pose keypoints |
spineCurve | SpineCurve | Shape of spine |
skeletonSizes | SkeletonSizes | - |
Returns
Bone transformations
Inherited from
load
▸ load(renderer
): Promise
<void
>
Initialize plugin
Parses and caches the rig/armature of the attached scene node (one provided to plugin's constructor). Precalculates geometrical parameters of skeleton.
Parameters
Name | Type | Description |
---|---|---|
renderer | Renderer <PoseResult > | Renderer this plugin is attached to |
Returns
Promise
<void
>
Promise resolving when initialization is finished
Inherited from
setNode
▸ setNode(node?
): void
Set/attach a scene node
Parses and caches the rig/armature of the node. Precalculates geometrical parameters of skeleton.
Parameters
Name | Type | Description |
---|---|---|
node? | TransformNode | Scene node to attach |
Returns
void
Inherited from
setupCamera
▸ setupCamera(ratio
, angle
): void
Set camera parameters
Parameters
Name | Type | Description |
---|---|---|
ratio | number | Aspect ration of input video |
angle | number | Vertical field of view in radians |
Returns
void
Inherited from
setupVideo
▸ setupVideo(size
): void
Set video size
Could be overridden to adjust plugin's pipeline.
Parameters
Name | Type | Description |
---|---|---|
size | Size | Resolution of input video |
Returns
void
Inherited from
unload
▸ unload(): void
Reset plugin
Removes the attached node.
Returns
void
Inherited from
update
▸ update(result
, stream
): Promise
<void
>
Update skeleton of the scene node
Method is extended to set twin's translation, rotation, and scale relative to estimated pose.
Parameters
Name | Type | Description |
---|---|---|
result | PoseResult | Pose estimation results |
stream | HTMLCanvasElement | Captured video frame |
Returns
Promise
<void
>
Promise resolving when update is finished
Overrides
updateArm
▸ Protected
updateArm(bones
, points
): void
Update arm rig (see update)
Parameters
Name | Type | Description |
---|---|---|
bones | Object | Arm bones and transforms |
bones.arm | Object | - |
bones.arm.bone | TransformNode | - |
bones.arm.transform | BoneTransform | - |
bones.forearm | Object | - |
bones.forearm.bone | TransformNode | - |
bones.forearm.transform | BoneTransform | - |
bones.hand | Object | - |
bones.hand.bone | TransformNode | - |
bones.hand.transform | BoneTransform | - |
points | Object | Arm ke ypoints |
points.elbow | PosePoint | - |
points.shoulder | PosePoint | - |
Returns
void
Inherited from
updateLeg
▸ Protected
updateLeg(bones
, points
): void
Update leg rig (see update)
Parameters
Name | Type | Description |
---|---|---|
bones | Object | Leg bones and transforms |
bones.foot | Object | - |
bones.foot.bone | TransformNode | - |
bones.foot.transform | BoneTransform | - |
bones.leg | Object | - |
bones.leg.bone | TransformNode | - |
bones.leg.transform | BoneTransform | - |
bones.toe | Object | - |
bones.toe.bone | TransformNode | - |
bones.toe.transform | BoneTransform | - |
bones.upleg | Object | - |
bones.upleg.bone | TransformNode | - |
bones.upleg.transform | BoneTransform | - |
points | Object | Leg key points |
points.ankle | PosePoint | - |
points.hip | PosePoint | - |
points.knee | PosePoint | - |
Returns
void
Inherited from
updateSpine
▸ Protected
updateSpine(anchors
): void
Update spine skeleton
Overridden to ignore relative scaling.
Parameters
Name | Type | Description |
---|---|---|
anchors | SkeletonTransforms | Positions and axes of bones |
Returns
void